Communicating the UX Vision : 13 Anti-Patterns That Block Good Ideas.
Materialtyp:
- text
- computer
- online resource
- 9780127999241
- 004.21
Cover -- Title Page -- Copyright Page -- Contents -- Foreword -- Acknowledgments -- Introduction -- About the authors -- Why we wrote this book -- How to use this book -- A word about job titles -- Why anti-patterns? -- How to use the patterns -- On the importance of understanding your own style -- Pattern zero -- Address the person first and the requirement second -- Edge cases -- The anti-patterns -- Speaking different languages -- Having different KPIs -- Not embracing everyone's goals -- Presenting without contextualizing -- Being in the room, but not present -- Not having a consistent design language -- Throwing deliverables over the fence -- Living in the deliverables -- Assuming others don't get design -- Insisting on perfection -- Responding to tone, not content -- Defending too hard -- Not defending hard enough -- Chapter 1 - Speaking different languages -- Summary -- The "Speaking Different Languages" anti-pattern -- You know you're in it when… -- Patterns -- Stakeholder safari -- The meeting before the meeting and the meeting after the meeting -- The meeting before the meeting -- The meeting after the meeting -- Lowering the wall -- Step back -- Play it back -- If others inflict this anti-pattern on you -- Terminology explained -- Chapter 2 - Having different KPIs -- How organizations measure success -- Intrinsic motivation -- When KPIs clash -- Summary -- The "Having Different KPIs" anti-pattern -- You know you're in it when … -- Patterns -- Diligent discovery -- Tu casa es mi casa -- Don't butt heads -- If others inflict this anti-pattern on you -- Don't try to handle organizational change singlehanded -- Terminology explained -- Reference -- Chapter 3 - Not embracing everyone's goals -- Onto the right path -- The sore thumb paradox -- Summary -- The "Not Embracing Everyone's Goals" anti-pattern -- You know you're in it when….
Patterns -- Be the canonical source of why -- Active agreement -- Consciously internalize -- Stakeholders are people, too -- Present in context -- Co-design -- If others inflict this anti-pattern on you -- Terminology explained -- References -- Chapter 4 - Presenting without contextualizing -- Common assets for providing context -- Telling the story of UX -- Getting good feedback -- Summary -- The "Presenting Without Contextualizing" anti-pattern -- You know you're in it when… -- How to break the anti-pattern -- Patterns -- Prepare for presentation -- Be present to present -- Casting feedback -- Set scope expectations -- Actively confirm understanding -- The Half-Silvered Mirror -- Tell them what you told them -- If others inflict this anti-pattern on you -- Terminology explained -- References -- Chapter 5 - Being in the room but not present -- What is your job? -- New software development processes, new collaboration models -- Collaborating in iterative environments -- Focus in an open-plan world -- Summary -- The "Being in the room but not present" anti-pattern -- You'll know you're in it when … -- Patterns - how to be a better collaborator -- Push for in-person access -- The stenographers' pattern -- The life in mono pattern -- Carve out a space -- The scary face pattern -- Mind-body considerations -- Sensible scheduling -- Simplify your tools -- Turn off the information firehose -- The rear view mirror pattern -- What to do when someone is locking you out of their silo -- Terminology explained -- References -- Chapter 6 - Not having a consistent design language -- Say what? -- Buzzword Bingo -- A consistent design language -- If you liked it, you should have put a label on it -- A note on labeling files -- What do you do? -- A step too far -- Summary -- The "Not Having A Consistent Design Language" anti-pattern -- You know you're in it when….
Patterns -- Be mindful of your language -- Put a label on it -- Present in context -- Own the process -- Label police -- Buzzword bingo swear jar -- Playback -- Make a toolkit -- If others subject you to this anti-pattern -- Terminology explained -- Reference -- Chapter 7 - Throwing deliverables over the fence -- Tearing down the fence -- Of fences and other obstacles -- Code quality -- Making the case -- Find a shared rhythm -- Collaborate across the project timeline -- Deliver awesome products -- Summary -- The "Throwing Deliverables Over The Fence" anti-pattern -- You know you're in it when… -- Patterns -- Take the battle to the planners -- Make the value proposition obvious -- Meet and greet -- Breaking down the fence -- Be the champion of design -- Bring your defense -- Sharing a rhythm -- Track inefficiencies -- What to do if others throw deliverables over the fence to you -- Terminology explained -- References -- Chapter 8 - Living in the deliverables -- Best-in-show deliverables -- Conversations, not lectures -- The increasing difficulty of documenting digital experiences -- Beware the IKEA effect -- Collaborate, collaborate, collaborate -- Make space for collaboration -- Leaner, meaner... UX -- Prototyping -- What if you work in an agency? -- Collect user feedback -- Summary -- The "Living in the Deliverables" anti-pattern -- You know you're in it when… -- Patterns -- Dead Poet Society pattern -- Embrace the creativity of everyone -- Spring clean -- Fast feedback -- Toolbox bonanza -- Push the changes upward -- If others inflict this anti-pattern on you -- Ask how it works -- Suggest gathering some quick user feedback -- Sketch on the wall -- If stakeholders demand pixel-perfect mockups before they'll sign off -- If the quality of the design is measured in the deliverable, not the problem solution.
If procurement is buying documents, not design solutions -- Detailed discussions about the documents procured, not the project outcomes -- Terminology explained -- References -- Chapter 9 - Assuming others don't get design -- A note from the authors -- Creating design and understanding design -- Pretentious little jerks -- Pitchslapped -- We live in a designed world -- "Creative" isn't a noun -- How can you make sharing easier? -- The not-invented-here bias -- Feeding back -- Well-intended suggestions -- Get the HiPPO on board -- Some people view creativity as risk -- The "Assuming Others Don't Get Design" anti-pattern -- You know you're in it when… -- Patterns - making sharing easier -- Collaborative workshops -- Sketching -- Storyboarding -- Moodboards -- Paper mockups -- Word association -- Dot voting -- Design the box -- Role-playing -- I-invented-this pattern -- Kate Rutter's skills map -- Patterns - principles to strive for -- Transparency -- Respect -- Use everyday language -- Frame of reference -- Facilitation magic -- Pairing for design and development -- Empower the nondesigners -- If others inflict this anti-pattern on you -- Terminology explained -- References -- Chapter 10 - Insisting on perfection -- Delivering on your vision -- Defining objectivity -- Setting expectations -- Introducing a functional grammar -- Trade-offs -- Sustainable pace -- UX debt -- Knowing when you're done -- Take inspiration from start-up entrepreneurs -- Launch your idea in 3 hours, 24 hours, a weekend -- Summary -- The "Living in the Deliverables" anti-pattern -- You know you're in this anti-pattern when… -- Patterns -- Checking in with yourself -- Design/UX debt -- Divide form and function -- Sketch + code -- Pairing with developers -- 90% rule -- If others inflict this anti-pattern on you -- Terminology explained -- References.
Chapter 11 - Responding to tone, not content -- Nonverbal, not unimportant -- Tone varies with culture -- Caveat -- Gaps in understanding -- Who you are and who you're perceived to be -- The IKEA effect strikes again -- Respondent fatigue -- Summary -- The "Responding to Tone, Not Content" anti-pattern -- The patterns -- Set expectations -- Paraphrased playback pattern -- Yes, and... pattern -- The power of silence -- Mind-body considerations -- Break it up -- Mirror, mirror pattern -- The meeting before the meeting and the meeting after the meeting -- Encourage feedback at natural breaks -- Subvert the script -- You'll know when you have encountered this anti-pattern, because … -- What to do when someone is being confrontational or misunderstanding your tone -- Tips -- Terminology explained -- References -- Chapter 12 - Defending too hard -- Spotting this type of client -- The hidden cost -- Business theater -- Summary -- The "Defending Too Hard" anti-pattern -- You'll know you're in it when … -- The patterns -- Choosing your battles: Don't get attached -- Choosing your battles: Let the silence speak -- Choosing your battles: Concede gracefully -- Choosing your battles: Tactical retreat -- Positive disagreement: Get to the why -- Positive disagreement: Embrace and extend -- Positive disagreement: Get them to expand -- What to do when someone keeps repeating the same objection -- Tips -- Terminology explained -- Takeaways -- References -- Chapter 13 - Not defending hard enough -- Everyone's a critic -- What is the right decision? -- Using the Five Whys to understand business value -- Framing the Five Whys -- Asking the Five Whys persuasively -- Closing the Five Whys -- Quadrant A: High business value, low UX value -- Quadrant B: High business value, high UX value -- Quadrant C: Low business value, low UX value.
Quadrant D: Low business value, high UX value.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2025. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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