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Designing the Internet of Things.

By: Contributor(s): Material type: TextPublisher: Newark : John Wiley & Sons, Incorporated, 2013Copyright date: ©2013Edition: 1st edDescription: 1 online resource (338 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781118430637
Subject(s): Genre/Form: DDC classification:
  • 621.381
Online resources:
Contents:
Intro -- About the Authors -- Contents -- Introduction -- WHAT THIS BOOK IS NOT -- WHO SHOULD READ THIS BOOK? -- HOW TO USE THE BOOK -- PART I: PROTOTYPING -- CHAPTER 1: THE INTERNET OF THINGS: AN OVERVIEW -- THE FLAVOUR OF THE INTERNET OF THINGS -- THE " INTERNET" OF " THINGS" -- THE TECHNOLOGY OF THE INTERNET OF THINGS -- ENCHANTED OBJECTS -- WHO IS MAKING THE INTERNET OF THINGS? -- SUMMARY -- CHAPTER 2: DESIGN PRINCIPLES FOR CONNECTED DEVICES -- CALM AND AMBIENT TECHNOLOGY -- MAGIC AS METAPHOR -- PRIVACY -- WEB THINKING FOR CONNECTED DEVICES -- AFFORDANCES -- SUMMARY -- CHAPTER 3: INTERNET PRINCIPLES -- INTERNET COMMUNICATIONS: AN OVERVIEW -- IP ADDRESSES -- MAC ADDRESSES -- TCP AND UDP PORTS -- APPLICATION LAYER PROTOCOLS -- SUMMARY -- CHAPTER 4: THINKING ABOUT PROTOTYPING -- SKETCHING -- FAMILIARITY -- COSTS VERSUS EASE OF PROTOTYPING -- PROTOTYPES AND PRODUCTION -- OPEN SOURCE VERSUS CLOSED SOURCE -- TAPPING INTO THE COMMUNITY -- SUMMARY -- CHAPTER 5: PROTOTYPING EMBEDDED DEVICES -- ELECTRONICS -- EMBEDDED COMPUTING BASICS -- ARDUINO -- RASPBERRY PI -- BEAGLEBONE BLACK -- ELECTRIC IMP -- OTHER NOTABLE PLATFORMS -- SUMMARY -- CHAPTER 6: PROTOTYPING THE PHYSICAL DESIGN -- PREPARATION -- SKETCH, ITERATE, AND EXPLORE -- NONDIGITAL METHODS -- LASER CUTTING -- 3D PRINTING -- CNC MILLING -- REPURPOSING/RECYCLING -- SUMMARY -- CHAPTER 7: PROTOTYPING ONLINE COMPONENTS -- GETTING STARTED WITH AN API -- WRITING A NEW API -- REAL-TIME REACTIONS -- OTHER PROTOCOLS -- SUMMARY -- CHAPTER 8: TECHNIQUES FOR WRITING EMBEDDED CODE -- MEMORY MANAGEMENT -- PERFORMANCE AND BATTERY LIFE -- LIBRARIES -- DEBUGGING -- SUMMARY -- PART II: FROM PROTOTYPE TO REALITY -- CHAPTER 9: BUSINESS MODELS -- A SHORT HISTORY OF BUSINESS MODELS -- THE BUSINESS MODEL CANVAS -- WHO IS THE BUSINESS MODEL FOR? -- MODELS -- FUNDING AN INTERNET OF THINGS STARTUP -- LEAN STARTUPS.
SUMMARY -- CHAPTER 10: MOVING TO MANUFACTURE -- WHAT ARE YOU PRODUCING? -- DESIGNING KITS -- DESIGNING PRINTED CIRCUIT BOARDS -- MANUFACTURING PRINTED CIRCUIT BOARDS -- MASS-PRODUCING THE CASE AND OTHER FIXTURES -- CERTIFICATION -- COSTS -- SCALING UP SOFTWARE -- SUMMARY -- CHAPTER 11: ETHICS -- CHARACTERIZING THE INTERNET OF THINGS -- PRIVACY -- CONTROL -- ENVIRONMENT -- SOLUTIONS -- SUMMARY -- Index.
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Intro -- About the Authors -- Contents -- Introduction -- WHAT THIS BOOK IS NOT -- WHO SHOULD READ THIS BOOK? -- HOW TO USE THE BOOK -- PART I: PROTOTYPING -- CHAPTER 1: THE INTERNET OF THINGS: AN OVERVIEW -- THE FLAVOUR OF THE INTERNET OF THINGS -- THE " INTERNET" OF " THINGS" -- THE TECHNOLOGY OF THE INTERNET OF THINGS -- ENCHANTED OBJECTS -- WHO IS MAKING THE INTERNET OF THINGS? -- SUMMARY -- CHAPTER 2: DESIGN PRINCIPLES FOR CONNECTED DEVICES -- CALM AND AMBIENT TECHNOLOGY -- MAGIC AS METAPHOR -- PRIVACY -- WEB THINKING FOR CONNECTED DEVICES -- AFFORDANCES -- SUMMARY -- CHAPTER 3: INTERNET PRINCIPLES -- INTERNET COMMUNICATIONS: AN OVERVIEW -- IP ADDRESSES -- MAC ADDRESSES -- TCP AND UDP PORTS -- APPLICATION LAYER PROTOCOLS -- SUMMARY -- CHAPTER 4: THINKING ABOUT PROTOTYPING -- SKETCHING -- FAMILIARITY -- COSTS VERSUS EASE OF PROTOTYPING -- PROTOTYPES AND PRODUCTION -- OPEN SOURCE VERSUS CLOSED SOURCE -- TAPPING INTO THE COMMUNITY -- SUMMARY -- CHAPTER 5: PROTOTYPING EMBEDDED DEVICES -- ELECTRONICS -- EMBEDDED COMPUTING BASICS -- ARDUINO -- RASPBERRY PI -- BEAGLEBONE BLACK -- ELECTRIC IMP -- OTHER NOTABLE PLATFORMS -- SUMMARY -- CHAPTER 6: PROTOTYPING THE PHYSICAL DESIGN -- PREPARATION -- SKETCH, ITERATE, AND EXPLORE -- NONDIGITAL METHODS -- LASER CUTTING -- 3D PRINTING -- CNC MILLING -- REPURPOSING/RECYCLING -- SUMMARY -- CHAPTER 7: PROTOTYPING ONLINE COMPONENTS -- GETTING STARTED WITH AN API -- WRITING A NEW API -- REAL-TIME REACTIONS -- OTHER PROTOCOLS -- SUMMARY -- CHAPTER 8: TECHNIQUES FOR WRITING EMBEDDED CODE -- MEMORY MANAGEMENT -- PERFORMANCE AND BATTERY LIFE -- LIBRARIES -- DEBUGGING -- SUMMARY -- PART II: FROM PROTOTYPE TO REALITY -- CHAPTER 9: BUSINESS MODELS -- A SHORT HISTORY OF BUSINESS MODELS -- THE BUSINESS MODEL CANVAS -- WHO IS THE BUSINESS MODEL FOR? -- MODELS -- FUNDING AN INTERNET OF THINGS STARTUP -- LEAN STARTUPS.

SUMMARY -- CHAPTER 10: MOVING TO MANUFACTURE -- WHAT ARE YOU PRODUCING? -- DESIGNING KITS -- DESIGNING PRINTED CIRCUIT BOARDS -- MANUFACTURING PRINTED CIRCUIT BOARDS -- MASS-PRODUCING THE CASE AND OTHER FIXTURES -- CERTIFICATION -- COSTS -- SCALING UP SOFTWARE -- SUMMARY -- CHAPTER 11: ETHICS -- CHARACTERIZING THE INTERNET OF THINGS -- PRIVACY -- CONTROL -- ENVIRONMENT -- SOLUTIONS -- SUMMARY -- Index.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2025. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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