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Rendering in SketchUp : From Modeling to Presentation for Architecture, Landscape Architecture, and Interior Design.

Av: Materialtyp: TextUtgivningsuppgift: Newark : John Wiley & Sons, Incorporated, 2013Datum för upphovsrätt: ©2013Utgåva: 1st edBeskrivning: 1 online resource (643 pages)Innehållstyp:
  • text
Medietyp:
  • computer
Bärartyp:
  • online resource
ISBN:
  • 9781118332771
Ämnen: Genre/form: DDK-klassifikation:
  • 720.28/40285668
Onlineresurser:
Innehåll:
Cover -- Title Page -- Copyright -- Contents -- Acknowledgments -- Part 1 Overview and Concepts -- Chapter 1: Introduction to Rendering in SketchUp -- Integrated Rendering Programs -- Studio Rendering Programs -- Digital Rendering and Photorealism -- Using This Book -- The Software -- Chapter 2: Contents and Extended Features -- Companion IRP Chapters -- Method and Reference Guide -- Chapter 3: The Rendering Process -- Create the SketchUp Model -- The Iterative Rendering Process -- The Post-Rendering Process -- Chapter 4: How Rendering Works -- IRP Render Processing -- Computer Hardware and Rendering -- Other Rendering Options -- Computer Specifications -- Chapter 5: Learning to Look -- Rendering as an Art Form -- Becoming a Student of Light and Color -- Part 2 Textures -- Chapter 6: Textures Overview -- Textures in SketchUp -- The Texturing Process -- General Considerations -- Texture Image Formats -- Chapter 7: The Texture Library -- SketchUp Native Textures -- Web Sources -- Choosing and Downloading Textures -- Saving a Texture Library -- Searching CG Textures -- Linking the Texture Library -- Chapter 8: The SketchUp Texture Tools -- Macintosh Texture Tools -- PC Texture Tools -- The Paint Bucket Tool -- The Styles Menu -- The Right-Click Texture Menu -- Chapter 9: Apply, Assess, and Adjust -- The Three As -- Apply -- Assess and Adjust -- Texture Tips -- Chapter 10: Editing Textures in an External Photo Editor -- Linking an Editor to SketchUp -- Launching, Editing, and Saving -- Typical Alterations -- Part 3 Modeling Detail -- Chapter 11: An Overview of Modeling Detail -- What Is Detail Modeling? -- Methods -- Chapter 12: The Detailing Tools -- The Component Library -- The Component Browser -- Using Layers -- SketchUp Scenes -- The Camera Tools -- Chapter 13: Component Details -- What Is Component Detail? -- Premade Components and Textures.
Premade Component Websites -- Chapter 14: Organizing the Model -- What Is a Large Model? -- Layering Strategy -- Layer Conventions by Model Typology -- Cleaning Up Layers -- Controlling Layers with Scenes -- Toggling Layers -- Warning! -- Chapter 15: Camera Scenes, Composition, and Backdrops -- Camera Scenes -- Composition -- Backdrops -- Chapter 16: Advanced Detailing -- Texture Modeling -- Ruby Scripts for Detailing -- Part 4 Setting Light with Shadows -- Chapter 17: The Shadow Menu -- The SketchUp Shadow Menu -- Solar North -- Working with Shadows -- Troubleshooting Shadows -- Chapter 18: Composing Light -- Composing Light Tools -- Composing Light Strategies -- Composing the Light -- Part 5 The Iterative Rendering Process -- Chapter 19: A Rendering Overview -- IRP Universal Features -- Custom Features -- Chapter 20: Steps of the Iterative Rendering Process -- Add Initial Values -- Draft to Final Render -- Simulated Light Drafts-to-Final Process -- Chapter 21: Texture Values -- IRPs and Texture Values -- Bump Values -- Surface Condition and Surface Reflection -- Transparency -- Texture Categories -- Troubleshooting Textures -- Chapter 22: Image Resolution -- What Is Resolution? -- Determining DPI -- Large Resolutions -- Chapter 23: Exterior Light -- First Lighting Steps -- SketchUp Shadows -- Image-Based Lighting -- Exposure/Gamma/Intensity -- Chapter 24: Simulated Lighting -- Types of Lighting -- Placing and Editing Lights -- Render Times -- General Simulated Light Strategies -- Part 6 Shaderlight by ArtVPS -- Chapter 25: Introduction to Shaderlight -- Menu Overview -- Secondary Menu -- Special Features -- Chapter 26: Shaderlight Iterative Rendering Settings -- The Render Settings Menu -- Dynamic Preview and Saving -- Draft-to-Final Settings -- Chapter 27: Shaderlight Texture Settings -- Apply Texture Values -- Texture Value Descriptions.
Texture Settings Categories -- Glass and Water Material Values -- Chapter 28: Shaderlight Exterior Lighting and Backdrops -- SketchUp Dark Slider -- Physical Sky -- HDRI Lighting -- Background and Backdrops -- Chapter 29: Shaderlight Simulated Lighting -- Shaderlight Lighting Options -- Light Editor -- Shaderlight Render Settings -- Quality Settings -- Lighting Settings -- Postproduction -- Chapter 30: Shaderlight Special Features -- Batch Rendering -- ReplaceMe -- Chalk Rendering -- Part 7 The Photoshop Postproduction Process -- Chapter 31: Postproduction Effects -- Methods -- Light and Color -- Effects -- Chapter 32: Detailed Postproduction -- Realistic Vegetation -- Architecture Photo Placement -- Backgrounds/Backdrops -- Part 8 Anatomy of a Rendering -- Chapter 33: Building the Base Model -- Chapter Relationships -- The Base Model -- Solid Color to Surfaces -- Base Model Extrusion -- Solid Colors Swapped with Textures -- Chapter 34: Building Detail -- Chapter 35: Interior Detail -- Interior Base Model -- Interior Detailing -- Chapter 36: Site Detail -- Chapter 37: Scenes -- Cleaning Up the Layer List -- Off/On Scenes -- Specific Control Scenes -- Camera View Scenes -- Chapter 38: Setting Light with Shadows -- Chapter 39: The Iterative Rendering Process for Exterior Scenes -- Chapter 40: The Iterative Rendering Process for Interior Scenes -- Chapter 41: Postproduction of Exterior Scene -- Index -- EULA.
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Cover -- Title Page -- Copyright -- Contents -- Acknowledgments -- Part 1 Overview and Concepts -- Chapter 1: Introduction to Rendering in SketchUp -- Integrated Rendering Programs -- Studio Rendering Programs -- Digital Rendering and Photorealism -- Using This Book -- The Software -- Chapter 2: Contents and Extended Features -- Companion IRP Chapters -- Method and Reference Guide -- Chapter 3: The Rendering Process -- Create the SketchUp Model -- The Iterative Rendering Process -- The Post-Rendering Process -- Chapter 4: How Rendering Works -- IRP Render Processing -- Computer Hardware and Rendering -- Other Rendering Options -- Computer Specifications -- Chapter 5: Learning to Look -- Rendering as an Art Form -- Becoming a Student of Light and Color -- Part 2 Textures -- Chapter 6: Textures Overview -- Textures in SketchUp -- The Texturing Process -- General Considerations -- Texture Image Formats -- Chapter 7: The Texture Library -- SketchUp Native Textures -- Web Sources -- Choosing and Downloading Textures -- Saving a Texture Library -- Searching CG Textures -- Linking the Texture Library -- Chapter 8: The SketchUp Texture Tools -- Macintosh Texture Tools -- PC Texture Tools -- The Paint Bucket Tool -- The Styles Menu -- The Right-Click Texture Menu -- Chapter 9: Apply, Assess, and Adjust -- The Three As -- Apply -- Assess and Adjust -- Texture Tips -- Chapter 10: Editing Textures in an External Photo Editor -- Linking an Editor to SketchUp -- Launching, Editing, and Saving -- Typical Alterations -- Part 3 Modeling Detail -- Chapter 11: An Overview of Modeling Detail -- What Is Detail Modeling? -- Methods -- Chapter 12: The Detailing Tools -- The Component Library -- The Component Browser -- Using Layers -- SketchUp Scenes -- The Camera Tools -- Chapter 13: Component Details -- What Is Component Detail? -- Premade Components and Textures.

Premade Component Websites -- Chapter 14: Organizing the Model -- What Is a Large Model? -- Layering Strategy -- Layer Conventions by Model Typology -- Cleaning Up Layers -- Controlling Layers with Scenes -- Toggling Layers -- Warning! -- Chapter 15: Camera Scenes, Composition, and Backdrops -- Camera Scenes -- Composition -- Backdrops -- Chapter 16: Advanced Detailing -- Texture Modeling -- Ruby Scripts for Detailing -- Part 4 Setting Light with Shadows -- Chapter 17: The Shadow Menu -- The SketchUp Shadow Menu -- Solar North -- Working with Shadows -- Troubleshooting Shadows -- Chapter 18: Composing Light -- Composing Light Tools -- Composing Light Strategies -- Composing the Light -- Part 5 The Iterative Rendering Process -- Chapter 19: A Rendering Overview -- IRP Universal Features -- Custom Features -- Chapter 20: Steps of the Iterative Rendering Process -- Add Initial Values -- Draft to Final Render -- Simulated Light Drafts-to-Final Process -- Chapter 21: Texture Values -- IRPs and Texture Values -- Bump Values -- Surface Condition and Surface Reflection -- Transparency -- Texture Categories -- Troubleshooting Textures -- Chapter 22: Image Resolution -- What Is Resolution? -- Determining DPI -- Large Resolutions -- Chapter 23: Exterior Light -- First Lighting Steps -- SketchUp Shadows -- Image-Based Lighting -- Exposure/Gamma/Intensity -- Chapter 24: Simulated Lighting -- Types of Lighting -- Placing and Editing Lights -- Render Times -- General Simulated Light Strategies -- Part 6 Shaderlight by ArtVPS -- Chapter 25: Introduction to Shaderlight -- Menu Overview -- Secondary Menu -- Special Features -- Chapter 26: Shaderlight Iterative Rendering Settings -- The Render Settings Menu -- Dynamic Preview and Saving -- Draft-to-Final Settings -- Chapter 27: Shaderlight Texture Settings -- Apply Texture Values -- Texture Value Descriptions.

Texture Settings Categories -- Glass and Water Material Values -- Chapter 28: Shaderlight Exterior Lighting and Backdrops -- SketchUp Dark Slider -- Physical Sky -- HDRI Lighting -- Background and Backdrops -- Chapter 29: Shaderlight Simulated Lighting -- Shaderlight Lighting Options -- Light Editor -- Shaderlight Render Settings -- Quality Settings -- Lighting Settings -- Postproduction -- Chapter 30: Shaderlight Special Features -- Batch Rendering -- ReplaceMe -- Chalk Rendering -- Part 7 The Photoshop Postproduction Process -- Chapter 31: Postproduction Effects -- Methods -- Light and Color -- Effects -- Chapter 32: Detailed Postproduction -- Realistic Vegetation -- Architecture Photo Placement -- Backgrounds/Backdrops -- Part 8 Anatomy of a Rendering -- Chapter 33: Building the Base Model -- Chapter Relationships -- The Base Model -- Solid Color to Surfaces -- Base Model Extrusion -- Solid Colors Swapped with Textures -- Chapter 34: Building Detail -- Chapter 35: Interior Detail -- Interior Base Model -- Interior Detailing -- Chapter 36: Site Detail -- Chapter 37: Scenes -- Cleaning Up the Layer List -- Off/On Scenes -- Specific Control Scenes -- Camera View Scenes -- Chapter 38: Setting Light with Shadows -- Chapter 39: The Iterative Rendering Process for Exterior Scenes -- Chapter 40: The Iterative Rendering Process for Interior Scenes -- Chapter 41: Postproduction of Exterior Scene -- Index -- EULA.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2025. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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