Game Design Essentials.
Materialtyp:
TextUtgivningsuppgift: Newark : John Wiley & Sons, Incorporated, 2012Datum för upphovsrätt: ©2012Utgåva: 1st edBeskrivning: 1 online resource (322 pages)Innehållstyp: - text
- computer
- online resource
- 9781118226094
- 794.81
Game Design Essentials -- Acknowledgments -- About the Author -- Contents at a Glance -- Contents -- Introduction -- Who Should Read This Book -- What Is Covered in This Book -- Chapter 1: Game Design Origins -- What Is a Game? -- History: Going Way Back -- Going Electronic -- And Now We Are Digital -- The Essentials and Beyond -- Chapter 2: Gameplay Styles -- What Defines a Gameplay Style? -- Clustering Game Types -- Playing for Fun and to Learn -- Entertainment Software Rating Board -- The Essentials and Beyond -- Chapter 3: Core Game Design Concepts -- Writing the Game -- Creating the Characters -- Designing Props -- Creating Environments -- Understanding the Basics of Animation -- Understanding Cinematics and Cutscenes -- The Essentials and Beyond -- Chapter 4: Visual Design -- Developing Concept Art -- Previsualization -- The Essentials and Beyond -- Chapter 5: Detailed Development of Visuals -- Overview of Designing Graphics -- 3D Models -- Color, Texture, and Lighting -- Animation -- The Essentials and Beyond -- Chapter 6: Navigation and Interfaces -- Guides for the Player -- Interface Design -- Testing! -- The Essentials and Beyond -- Chaper 7: Designing Levels and the Game Design Document -- Level Design -- Spatial Design -- Hub-and-Spoke Design -- The Game Design Document -- The Essentials and Beyond -- Chapter 8: Sound -- Organization and Planning -- Music -- Ambient Sound -- Sound Effects -- Speech -- Sound-Based Computer Games -- The Essentials and Beyond -- Chapter 9: Job Descriptions, Game Tracking, and Legal Issues -- Job Descriptions -- Pipelines -- Tracking Progress -- Copyrights and Licenses -- The Essentials and Beyond -- Chapter 10: Distribution and Marketing -- Platforms -- Online -- Using Games for Marketing -- Marketing of Games -- The Essentials and Beyond -- Appendix A: Answers to Review Questions -- Chapter 1.
Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Chapter 7 -- Chapter 8 -- Chapter 9 -- Chapter 10 -- Appendix B: Education, Training, and Working in Games -- Education -- Getting Started in the Field -- Applying for Jobs and Internships -- Networking -- Appendix C: Game Design Document -- Red Harvest Overview -- Player Characters -- Narrative -- Levels -- Interface-HUD -- Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2025. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.